_prototyping a puzzle patflormer adventure: O'clock

YEAR: 2020
ROLE: game designer, developer, team leader
TOOLS: blender, unity
TAGS: [game design] [game development] [character design]
During the “Game design and Gamification” course at Politecnico di Torino I designed and developed a prototype of a single player, puzzle platformer adventure.
The game is set inside an old pendulum clock, where time governs the world’s rules. In the role of Princess Ruby, the player must utilise her time manipulation abilities and the power of gems concealed in the building to break the clock mechanism and reunite with her beloved Prince Astro.
I supervised every stage of design and production and largely contributed the development and design of the game's plot, characters, level, and gameplay.



